Aug 15, 2006, 03:39 AM // 03:39
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#41
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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/not signed
There are some hit or misses with the voices but I do like them and would miss it they removed the voice's from future campaigns.
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Aug 15, 2006, 04:18 AM // 04:18
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#42
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Krytan Explorer
Join Date: Jan 2006
Location: In The Scribe October 19, 2006
Guild: [BrKn] The Brovian Knights
Profession: Mo/
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/not signed
for one reason and one reason only
so i can watch the star of every expansion (rurik) die in cutscenes =P
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Aug 15, 2006, 04:55 AM // 04:55
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#43
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Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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I agree that the cut scenes are pretty crappy, but I would rather have them than not. The cut scenes are really the main appeal to me for the PvE aspect of the game, as it actually contains a story. Good or bad, it's still a story where I feel something is actually happening in the game. That's a big hollow in most other MMOs, as it just seems like constant grind between character bubbles that also have no content.
/signed for making them better. Somehow...
Livingston
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Aug 15, 2006, 05:08 AM // 05:08
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#44
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by LiamR
So very true. I hate the way he/she [dont know] posts.
Anyway. The voice acting is terrible, the storyline is great, though! I hope it isnt like the envoys.. =S "LET US WORRY ABOUT SHIRO." So much enthusiasm!
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Storyline has nothing to do with the actual quality of the script that they gave them. They made them too long winded and there wasn't many emotional moments to where experience of voice acting excels.
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Aug 15, 2006, 06:15 AM // 06:15
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#45
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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Let me put it this way. I'd rather read a MILLION text bubbles, then EVER be subjected to Danika screeching through my speaker system and tearing giant gaping holes in my ear drums.
I think every time someone listens to a Guild Wars voiceover... a small fuzzy kitten somewhere is murdered viciously with a baseball bat.
I for one would also like to see more CGI cutscenes, and less terribly scripted in-game movies. I can't tell you how many times I've seen a guild wars cutscene do something quirky or unrealistic, or buggy. The game engine is not suited for cutscenes or dramatic elements of any kind, because you're constantly being dragged out of immersion by all-too familiar graphics and scripts that you've seen a million times before.
the irony here is that Guild Wars has some amazing CGI trailers and cutscenes, and yet they won't release more of them.
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Aug 15, 2006, 07:29 AM // 07:29
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#46
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Frost Gate Guardian
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i always thought logging out/in again during a cutscene speedbumped you to the next area. maybe they changed it *shrug*
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Aug 15, 2006, 07:55 AM // 07:55
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#47
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Frost Gate Guardian
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I agree that the cutscenes are horrible.
But the OP should learn something. If you make a thread about your opinion about something, you can't expect or force everyone to agree with you. You're making yourself look like a jerk...even if your original post had some valid points.
EDIT: Also, rather than cutscenes, I'd rather see "ingame cutscene" events occur. As in, rather than have a cinematic, make the event occur within the game's engine with dialogue balloons and subtitles at the bottom.
Last edited by ChildeOfMalkav; Aug 15, 2006 at 07:58 AM // 07:58..
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Aug 15, 2006, 09:15 AM // 09:15
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#48
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Krytan Explorer
Join Date: Mar 2006
Profession: W/R
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Quote:
Originally Posted by Domino
Let me put it this way. I'd rather read a MILLION text bubbles, then EVER be subjected to Danika screeching through my speaker system and tearing giant gaping holes in my ear drums.
I think every time someone listens to a Guild Wars voiceover... a small fuzzy kitten somewhere is murdered viciously with a baseball bat.
I for one would also like to see more CGI cutscenes, and less terribly scripted in-game movies. I can't tell you how many times I've seen a guild wars cutscene do something quirky or unrealistic, or buggy. The game engine is not suited for cutscenes or dramatic elements of any kind, because you're constantly being dragged out of immersion by all-too familiar graphics and scripts that you've seen a million times before.
the irony here is that Guild Wars has some amazing CGI trailers and cutscenes, and yet they won't release more of them.
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Agreed with everything you said.
Fire does damn in game cut scene dudes... fire the voice over dudes...
and lets make some CGI cinematics.
GWP and GWF both had an 1-2 minute opening. Nightfall probably also will... what about a long CGI ending?
what about just trying to make chat bubbles more readable in game and just scrap cut scenes? perhaps add in game voice acting?
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Aug 15, 2006, 09:38 AM // 09:38
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#49
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Shadows of the Dragon
Profession: W/N
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Quote:
Originally Posted by lyra_song
Read my first post on this thread. The in game cinemas DO suck. The thing i disagree with is removing it. I like factions but i will acknowledge that it doesnt live up to the hype.
Now that we got that out of the way.
Listen to me and listen to me well.
For every piece of shit you post, i will attack your post.
For every conjecture, for every opinion for every assumption.
The next time you even think of typing "We can assume..." expect me to come-a-knockin.
This is NOT a personal attack. This is an attack on how you post.
You need to post your opinions as opinions. You need to post your generalizations as generalizations based on your own bias and sampled experience.
Your word is not fact. Your word is not law. My word is not fact. My word is not law.
I welcome you to the forums and i respect you for speaking your opinions. But remember, YOU DO NOT WORK FOR ANET. I DO NOT WORK FOR ANET. We dont know what they are thinking or doing unless they tell us, and even then, take it with a grain of salt.
I dont wanna hear any more "my word is fact" style posting. That is why i went off on you.
Im a philosopher, i was in the debate team and i LOVE to argue. So when you argue and debate the wrong way, it really irks me.
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& I agree with every word you are saying.
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Aug 15, 2006, 02:45 PM // 14:45
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#50
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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To all The Whiner's lookin to increase theyr post count withUSELESS discussions: 1st off : get to know ur interface, dont like dialogue ?? theyre's a little thing in ur keayboard, u know the thing u use to type? that one yea, it has a thing called f11, a menu will pop up, there a tab called sound , all u have to do is turn dialougue tab completly down...GG. plz stop makin useless threads about stupid shit just to increase ur post count.
P.S. there is also a thing called THE SKIP BOTON
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Aug 15, 2006, 02:49 PM // 14:49
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#51
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Lion's Arch Merchant
Join Date: Apr 2006
Location: My house.
Guild: Grenth's Rejects [GR]
Profession: E/Mo
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See....about that skip button: You always have that one asshat who doesn't skip. That pisses me off.
Also, they should at least make it so that the minions don't die during the cut scene, because that is just plain stupid.
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Aug 15, 2006, 02:59 PM // 14:59
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#52
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Frost Gate Guardian
Join Date: May 2006
Guild: Average Joes [none]
Profession: Mo/W
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uumm, hehe
Update - Thursday July 27
* Updated the list of available PVP character templates to include the templates designed by the Esoteric Warriors guild.
* Added key bindings for the following game functions: Drop Item, Follow, Suppress Action, Zoom In, and Zoom Out.
* Modified cinematics so that minions no longer decay and mission time no longer elapses while cinematics are playing.
* Updated the Trade dialog to reduce the likelihood of a common scam. The Trade dialog now displays a message whenever the trade offer is modified.
* Added a secondary profession changer to the Great Temple of Balthazar.
* Added a Championship Trophy to the Great Temple of Balthazar.
* Moved the positions of the Xunlai Agents in the Great Temple of Balthazar.
* Updated the appearance of the Guild roster. Invitations are now issued from within the invitee and guest lists, and the number of online and total members is displayed for each guild rank.
* Updated the appearance of the Options dialog. Option settings are now divided into tabbed categories.
* Updated the art used for Health bars.
* Added a new effect that desaturates screen colors when your character is dead.
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Aug 15, 2006, 03:02 PM // 15:02
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#53
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Jeez, there's a real easy solution: Fix the Skip to actually remove you from your current party and map you to the next area.
problem solved.
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Aug 15, 2006, 04:42 PM // 16:42
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#54
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Quote:
Originally Posted by Opeth11
On another note: How many people agree with any of the general assumptions that Lawnmower has made thus far?
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/not I
Plus I like the crappy cinematics. They sucked in Prophecies and they suck more in Factions.
They're the best thing to MS3k too when you're on teamspeak with your buddy's cause there's always someone who never skips.
Plus I could care less about the story in GW, i never read all the pop-ups or quest windows. And I PvE alot. But I play a game to play it, if I wanted to read I'd find a book.
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Aug 15, 2006, 05:26 PM // 17:26
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#55
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Personally i feel GWP's cutscences were by far superior to GWF's and the voice acting really dropped the ball in factions, it made me laugh the first time mostly watching them and more and more frustrated each time i had to watch it again bringing my characters through factions.
I wont say to drop it completely but it can be improved and a well thoughout cutscene can both tell the story and also provide the immersion feel into the gameworld, despite what some pple say about Prince Rurik, his appearance in the cut scenes in the earilier missions and voice acting was very well done and provided me with a true sense of immersion and made me feel that my involvement in the mission and story truely meant something....factions cutscenes fall short with lack of immersion and very very bad voice acting.
Off topic: Please stop attacking other members of the forums specifically with your post(An "Elite" fansite doesnt need to be taken literally)even though their views maybe somewhat negative and bias but feel free to point it out and offer corrections.
Last edited by Thallandor; Aug 15, 2006 at 06:30 PM // 18:30..
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Aug 15, 2006, 06:06 PM // 18:06
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#56
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Ascalonian Squire
Join Date: Jul 2006
Location: Oswego, Illinois
Guild: United Confederation of Farmers [UCoF]
Profession: W/E
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You cant just do that with the skipping to the new location without your team. What about the missions where cutscenes happen mid mission (Fire Isles, Hatchery, ext...). There are a ton like that. Having an option to review your cutscenes would please thouse people that wont skip because they want to watch it.
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Aug 15, 2006, 06:12 PM // 18:12
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#57
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Korlic
You cant just do that with the skipping to the new location without your team. What about the missions where cutscenes happen mid mission (Fire Isles, Hatchery, ext...). There are a ton like that. Having an option to review your cutscenes would please thouse people that wont skip because they want to watch it.
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Yes, well, mid-cutscenes present a unique problem.
Yeah, a "Review cutscene" feature would help.
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Aug 15, 2006, 07:01 PM // 19:01
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#58
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Krytan Explorer
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
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/not signed Cut scenes stay.. as long as u brg back rurick from his ashes and hes in chapter 4, and we kill the charr kingdom
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Aug 15, 2006, 07:42 PM // 19:42
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#59
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I never miss a cutscene first time through, and often watch them again just because I forget them.
That being said, they won't go away and will not likely see a great degree of improvement because they don't need it. Granted, it's not like watching Lord of the Rings, but for the game; the continuation, it's good enough.
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Aug 15, 2006, 08:14 PM // 20:14
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#60
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Wilds Pathfinder
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I believe they should replace the ingame with Some proper CGI. I mean sure itll push each game from 1 year to a few months more, But ..
The factions Trailer.. Sweet mama
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